1. E-learning provides primary students with a base for life-long learning:

    Life-long learning is self-directed learning using a range of resources including e-learning. It is a holistic approach that supports the philosophy that education is a continuum from the cradle to the grave. When primary students are e-learners, they become lifelong learners from the start.

  2. E-Learning establishes habits for digital citizenship early:

    In primary school, students to learn how to be good citizens in their communities. However, digital natives need to learn to be citizens of the digital world. E-learning provides them with that opportunity.

  3. Primary students learn to use an essential educational tool:

    To keep up with the rest of the world, students need to know how to use technology. Supplementing their education with e-learning gives them the opportunity to explore beyond the classroom.

  4. It’s enriching and fun:

    E-learning sparks a primary student’s interest in educational games, video, and engaging activities. Given the structure that e-learning provides, students make choices about what and how they learn. Therefore, students engage themselves in learning rather than relying on a teacher to do so.

  5. Primary Students learn  to use technology to gain knowledge:

    If we expose primary students to e-learning, they learn that computers go beyond games and movies. Learning how to use technology for educational purposes at an early age encourages students to see the benefits of technology beyond entertainment.

  6. E-learning provides access to education anytime and anywhere:

    The divide between those who use technology and those who don’t still exists. However, e-learning provides an education for everyone no matter where they are. More and more public facilities and schools provide everyone with access to educational technology. Now students can study at home, in the car, at school or with friends.

  7. Immediate feedback:

    Students do not have to wait for a teacher to provide feedback. Teachers don’t have to wade through endless papers to track their students’ progress. As students move through a lesson, they can check their own levels of understanding. As a result, the feedback encourages students to redo work and fix their mistakes before they proceed without fully understanding the material.

  8. E-learning is self-paced:

    Students who learn a concept faster than others can keep their momentum as they gain knowledge. Those who need more time can redo lessons without feeling pressured by their peers. Everyone wins: the advanced student does not lose interest and the student who needs more time isn’t always trying to catch up.

  9. It facilitates different learning styles:

    E-learners can skip activities or material that they already know. They can advance to concepts that challenge them, which boost confidence.  Other students can repeat lessons or activities to gain a deeper understanding of a challenging idea. Because e-learning provides visual, audio, and interactive activities it satisfies different learning styles.

  10. Motivation:

    Gamification motivates students with points when they master a concept. Students who start off on a lower level, gain more points by moving up a level. Gamification gives students a chance to try until they win. In so doing, they master content